Import vignettes in your scenes in one click.
Use the Layout tools to quickly place your characters (move, rotate, duplicate...) while benefiting from automatic ground adaptation and procedural tools (animation offset, time warp, mesh & shader editing).
A Golaem vignette is just like a smart proxy node in your scene. No geometry is store, hence keeping your scene light and fast to open.
Golaem fast cache replay in the Maya viewport also ensures that your scene stays interactive whatever the number of characters.
Transform character using Maya tools or scatter them with Golaem Populate Tool.
Deform trajectories with lattices, use auto-avoidance, IK/FK controllers...
Render with Arnold, V-Ray, Redshift, Renderman, 3Delight, in Maya, 3dsMax, Katana & Guerilla.
Export your creation to FBX or Alembic files
August 13th - 16th